Age of Adepts

Chapter 0855 Witch War

The faction wars between the Witches of the North are obviously nothing like the middle of the continent.

In the Sandi Tallinn area in the middle of the mainland, once two wizard families start a war, they will be extremely destructive and aggressive, and the demise of one of the wizard families will be used as the basic condition for the end of the war.

The loser perishes, the winner takes all!

The failed wizard family will be uprooted by the enemy, and even the last name will be completely erased.

The victor will devour everything the enemy has, occupy the opponent's family territory and resource points, capture the opponent's family wizard and apprentice, and grow rapidly on the enemy's bones.

However, among the witches of the Northland, there are some extremely strict rules of war.

It is not allowed to slaughter each other's citizens, destroy each other's resource points, let alone kill each other's wizards and apprentices needlessly... Under such harsh war conditions, if either party fails to control the scope of the war, it will disturb the local people or affect the entire country. Other witch factions will be directly judged negative.

Therefore, the war between witches is elegant and restrained, far less dark and cruel than the Sandy Tallinn area!

Hearing this, Mary and Billis sighed in disappointment at the same time.

For them, only constant war can support their continuous progress. Their strength is completely poured out by the blood of the enemy.

However, this Witch War has so many restrictions, it is obviously impossible for them to fight happily. This also made them less interested in the upcoming witch war, and they couldn't lift their spirits at all.

Based on the resolution made by the Witch Council, Greem obviously cannot intervene in this war. However, his many subordinates have no such restrictions, and they can join the Fate Witch team as a foreign aid and become a super thug who rushes to the front line of the war.

However, Alice also clearly warned that several third-order members of the Crimson Family are not suitable for getting involved in this matter.

Whether it's the Tier 3 Brontosaurus Amos, the Emerald Dragon Maiden Iridina, or the Tier 2 split-brain Gru, once they appear on the battlefield, it will immediately lead to an escalation of the war.

The fate witch can invite foreign aid, so can't the winter witches invite it?

Not to mention much, Morgana, the leader of the Winter Witch, only needs to use up a few favors to invite any fourth-level witch, and this war will lose all meaning.

Therefore, at the beginning of the war, we must not startle the enemy, let that Morgana desperately make up her mind to waste such a precious favor. This... perhaps is the most critical part of this war!

Of course, with Alice around, that Morgana's psychological bottom line is no longer a secret.

As long as the Crimson Clan's Tier 3, or that Tier 2 split-brain Gru doesn't appear on the battlefield, Morgana will absolutely be reluctant to use the trump card of these Winter Witch factions.

Moreover, Morgana was able to use the favor left by the Winter Witch faction in the past to invite some 4th-level witches. As the leader of the Destiny Witch, Alice naturally has similar cards in her hand. Once the war is fought to such an extent, what consumes each other is the faction background of the other party.

Under normal circumstances, until the moment when the faction was alive or dead, no witch leader was willing to waste his family heritage in this meaningless battle of spirits.

Therefore, Alice picked and picked, and quickly picked out a suitable war team.

For the second-tier wizards, Alice is the main one, and Mary and her vampire team, Dragonman Zacha, Goblin Tigule, Dragon Eater Oliver, and Plague Venom are added from the Crimson family.

As for the bug witch Billis, Alice personally eliminated it.

There was no way, Billis's attack methods were too bloody and brutal, and he would destroy families at every turn. This is a taboo in war in the Northland where there are few people!

And that plague poisonous spirit, as Greem's soul weapon, has never shown its strength in front of outsiders. This time, she also joined the team of Fate Witches as a foreign aid, acting as a terrifying monster with a strange identity.

As long as it doesn't release those terrifying plague toxins indiscriminately, even if those winter witches have some doubts about its identity, they won't be able to produce any real evidence.

As for the first-level wizards, the berserk witch Sophia and the ice maiden Xuefu are the core, supplemented by a group of blood elves and a large number of improved magic archers. With such strength, it is enough to deal with the provocations of the Winter Witches!

…………

Greem was excluded from the war that took place in the Northland from the very beginning.

Therefore, when a large number of crimson wizards rushed to the North to join the war, Greem, the instigator, honestly returned to the Throne of Flame, where he began his semi-reclusive life.

After returning to his residence, he immediately began to test the first level 3 witchcraft he had mastered after his ascension - violent fireball!

Basically, fireball can also be regarded as the most mastered one among the fire public witchcraft.

From the 'little fireball' of the apprenticeship period to the 'magic fireball' of the wizard level, and then to the 'lava fireball' of the second level... the power and attack range of the fireball technique also increased linearly. Now, the Tier 2 lava fireball has been continuously optimized and strengthened by the chip, and it has been upgraded again to a Tier 3 furious fireball, and the power increase in it is extremely significant.

Apprentice-level fireball, the spell chanting time is 3-7 seconds, the cooling time is 13 seconds, consumes 2 points of mental power, and the attack power is 30-35 degrees, which is considered to be relatively high in the same level of witchcraft. Moreover, fireball also has a range of 1-2 meters to kill, which can be regarded as a cost-effective attack witchcraft.

Level 1 witchcraft fireball, the spell chanting time is 1-5 seconds, the cooling time is 11 seconds, consumes 2 points of mental power, the attack power is 90-115 degrees, and the killing range is 3-5 meters...

The second-level lava fireball, the spell chanting time is 1-3 seconds, the cooling time is 7 seconds, consumes 2 points of mental power, the attack power is 220-240 degrees, and the killing range is 5-10 meters...

Tier 3 violent fireball, spell chanting time 1-2 seconds, cooldown time 5 seconds, consumes 2 points of mental power, attack power 310-330 degrees, killing range 20-30 meters, and comes with two witches, fire poison and ice flame special effects...

This is just the basic attack power of the violent fireball.

If you add the 30% increase in power after Greem's flame specialization, and the professional special effects of halving the mental power consumed by flame witchcraft, halving the cooling time, and halving the holding time of the spell, an ordinary third-level violent fireball passes through Gree. After Mu is cast, the power will reach an astonishing 400-430 degrees.

This... is amazing enough for an instant third-order witchcraft!

With this kind of berserk fireball alone, Greem can easily instantly kill those level 2 wizards whose magic resistance is not too high.

Moreover, in Greem's place, this kind of berserk fireball can still be sent instantly.

With Greem's current 36 points of mental power, a berserk fireball only needs to consume 1 point of mental power to be activated. This also means that Greem can inspire 36 berserk fireballs in one go.

Excluding those monstrous and powerful existences, among the third-level wizards, there is almost no one who can withstand the bombardment of 36 berserk fireballs. Even Sanaza, the third-level wizard of the Sarubo family, might be tortured to death by the berserk fireball if he didn't transform into a venom dragon.

But once Sanazar transforms into a venom dragon, with the opponent's excellent anti-magic physique, the fire poison attached to Greem's flame witchcraft will be completely ineffective against the opponent, and even the effect of the ice flame will be greatly reduced.

In the case of a full-strength battle, if Sanaza breaks through to the side, the probability of Greem failing and dying is more than 70%. But if Greem could maintain a distance of 100-200 meters for a long time, and always attack the opponent with long-range witchcraft, Greem's chance of winning would be as high as 89%.

Of course, such a premise of victory is based on the possibility that the opponent will not run away.

Once the opponent sees that the situation is not good, he turns around and runs away. Greem's current witchcraft ability is not enough to completely keep him!

Therefore, after the chip derivation strengthened the berserk fireball, the second derivation and enhancement task Greem gave it was the lava shield.

One attack and one defense.

With the violent fireball in the attack, it is basically enough. In terms of defense, if one wants to reach the Tier 3 standard, a suitable Tier 3 defensive witchcraft is also needed. Greem thought over and over again, and felt that the lava shield had both elemental protection and physical protection, and its defensive power far surpassed that of the flame shield.

Therefore, after comprehensive consideration, Greem left the first defensive witchcraft to the lava shield!

You know, even the third-level Sanaza wizard, after transforming into a venom dragon, also has a half-range ability to spit venom. Without a qualified Tier 3 defensive witchcraft bodyguard, Greem would become a big crispy skin, which would be crushed to scum if touched.

Moreover, even with Greem's current physique of 22 points, he had to cooperate with defensive witchcraft to achieve the best protective effect. So now that he has the means of attack, the most urgent thing for Greem now is to master a level 3 defensive witchcraft that matches his level and attributes as soon as possible!

"Hey, the witchcraft derivation task has been established... The original witchcraft model is a level 2 lava shield... The pre-requisite knowledge has been satisfied, and the estimated time is 48 days, 22 hours, 37 minutes and 54 seconds..."

Greem couldn't help heaving a long sigh after hearing the chip's feedback.

At the third level, the complexity of the knowledge and lore of the witchcraft system has also been raised to a new level.

Now, even improving a level 2 witchcraft usually takes more than a month. If Greem wanted to turn all the second-level witchcraft he currently mastered into a new third-level witchcraft, it would be impossible to do so in less than ten years.

In the eyes of high-level wizards, the time dimension is no longer as urgent as that of low-level wizards.

With the lifespan of a third-level wizard, there are hundreds of years that Greem can squander at will. And those guys who are not firm will easily indulge in some enjoyment and relaxed life, and eventually forget their wizard heart.

But Greem obviously wouldn't do that.

After resting and adjusting in the residence for a few days, Greem immediately devoted himself to each witchcraft experiment!

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