The death mode and random mode gave many players a whole new gaming experience, and many old players who had lost some of their challenges in Dark Souls gained new fun in the game.

In the death mode, the boss's abilities, including AI, were all enhanced. In a sense, the boss in this mode was even smarter than the average player. It even knew how to attack in advance, roll to avoid the player's spells, and so on.

In the entire process, the players not only had to be extremely familiar with the boss's skills, but they also had to have some advanced PVP combat knowledge. They also had to have zero mistakes and a little bit of luck to pass.

Of course, the inevitable result was that only a handful of top-tier players would be able to clear death mode and leave their names on the Firelink sacrificial grounds.

However, this was also Chen Mo's intention when he designed the death mode, to give the big bosses who had already completed N rounds some fun. As for the ordinary players of Dark Souls, the death mode was not prepared for them.

The random mode was the entertainment mode for most players.

In the random mode, other than some key props (such as keys or plot props), the other props would all be random.

In other words, the Europeans could pick up the soul of the Lord of Cinder or a high-quality weapon at the beginning of the game, while the Africans could go to a place that would drop good things and pick up a piece of sh * t ...

However, there was an advantage to this game. It forced all players to collect all the items, because every item that was left out could be a good item.

If he were to play the random mode in the prequel of Dark Souls, it would be even more awesome. In the prequel, weapons could only be enhanced by +5 or +10 with a large piece of Ember and a super large piece of Ember. If these two Ember could not be found ...

In addition, in the random mode, every time a player picked up an item, they would have the pleasure of winning a prize because no one knew what the item was.

The random mode also gave many players the motivation to re-play, because every re-play was equivalent to a whole new journey. It was impossible to guess what kind of items would drop, and it was very fun for many players to choose different ways to play according to the different opening items.

After these two modes were released, not only did Dark Souls 'prequel's sales increase, even dark Souls's sales continued to increase. There were still many new players who came to Chen Mo's trap.

In addition, the Switch version of Dark Souls and the prequel were also selling well, and even the sales of the Switch for the month increased.

Many players who couldn't afford a VR gaming pod also went for the second best and bought the Switch version of Dark Souls to experience it. Many young people even bought a TV to play more comfortably ...

Although the Switch+ TV combination was quite expensive, it only cost 4000 Yuan. Even for many college students, this was not an unacceptable price. At least, they could pool their money together to buy it.

Come to think of it, the Switch's price was only equivalent to the price of a VR game ...

At this point, Chen Mo's development of Dark Souls had come to an end. He would then develop the downloadable content that would be either cheap or free to supplement the game's content.

The story of Dark Souls had been completed, and they could consider developing the next game.

For the players, the game content of Dark Souls and the prequel, as well as the special modes and downloadable content, were enough for them to play for a long time. However, everyone was focused on one thing. When would the big shots in the country complete the first kill of a boss in Dark Souls 'hardcore mode?

……

Since Dark Souls was released at the same time around the world, the subsequent updates were basically released at the same time. The foreign servers were released at most a week later than the domestic server. Therefore, many foreign players of Dark Souls were also trying hard to pass the death mode.

In Europe and the United States, Dark Souls and the prequel were very popular. Of course, because there were fewer players, the sales were not as good as in China, but the popularity was not any worse.

There were also many big shots overseas who were discussing about clearing the death mode of Dark Souls.

After experiencing countless failures, players at home and abroad had analyzed and figured out some tricks to the death mode.

That was, the more people there were, the lower the difficulty.

The easiest to clear should be the ten-man mode.

Actually, it was quite reasonable. The more people there were, the more chaotic it would be and the easier it would be to make mistakes. Therefore, the difficulty of the boss should be slightly reduced to balance the difficulty.

For players at home and abroad, the first kill of Dark Souls in death mode was a Supreme honor, and the first global kill meant that they could show off on a global scale. How could the big shots miss such an opportunity?

Therefore, many elite players were holding their breath and wanted to be the first to complete the first kill in death mode.

……

At the entrance of Farland's undead team, old Qin summoned all the members over and used the buff together. Then, they all made a gesture of praising the sun.

However, it was different from before. This time, it was a group of ten.

"Old Qin, is this guy reliable?" Wang laji asked.

In addition to the nine people from the last time, there was also a player called "NZX", who was temporarily pulled over by old Qin.

In fact, before this, these people had already successfully brought the boss's HP down to 13%, but they were just a little bit away and couldn't pass.

Old Qin and a few others discussed it and felt that the main problem was the difficulty.

The ten-man mode had the lowest difficulty, and if another player formed a ten-man team, the chances of getting the first clear would increase a lot. Of course, the premise was that this person didn't cheat.

Therefore, old Qin also posted some recruitment posts in the group and on the forum, trying to find another person to form a ten-person team. The requirements were very strict. They had to complete eight rounds of Dark Souls and one round of Dark Souls 'prequel, and they had to have a PK with old Qin.

In the end, this "lzx" was dragged into the mix.

However, Wang laji and the others were a little worried because the high-end player circle of Dark Souls was relatively closed. Several big shots often shared their insights in the group and knew each other well.

However, he had never heard of this NZX.

"Don't worry, he's a Big Boss, very mysterious ..."Old Qin said.

Old Qin was too embarrassed to say that no one was watching when he pked with NZX. The real situation was that NZX deliberately let him slash it twice, and only counterattacked after it was severely injured, and then killed him in one hit ...

Obviously, a player with such superb PK skills couldn't be a noob. At least, he knew the entire combat style of Dark Souls like the back of his hand, and his reaction and awareness were very good.

Even if these players were not familiar with dying mode, they would only need to observe for a while and die a few more times before they would understand. They would not be a burden.

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